Game · Robotics · AI

Ultimate Fighting Bots

Results

  • 01Real humanoid robots driven from anywhere in the world
  • 02Sub-second latency between controller input and robot movement
  • 03Room-based game frontend with live matchmaking
  • 04Joystick, gamepad and Nintendo Switch controller support
  • 05AI opponent that takes over when matchmaking is slow
Ultimate Fighting Bots - Ultimate Fighting Bots takes robot combat to the next level. Every match feature

Ultimate Fighting Bots takes robot combat to the next level. Every match features two real humanoid robots battling inside a physical arena, driven by players connected from anywhere in the world.

Ultimate Fighting Bots - At SANA we built the real-time remote-control system and the game frontend. Play

At SANA we built the real-time remote-control system and the game frontend. Players join a room, pick an arena and a robot, and drive it live with a joystick, gamepad, or Nintendo Switch controller. When matchmaking takes too long, an AI opponent takes control of the rival robot.

Ultimate Fighting Bots - We engineered the low-latency link between the controllers and the physical robo

We engineered the low-latency link between the controllers and the physical robots, so every move is mirrored instantly in real combat.