Game · Robotics · AI
Ultimate Fighting Bots
Results
- 01Real humanoid robots driven from anywhere in the world
- 02Sub-second latency between controller input and robot movement
- 03Room-based game frontend with live matchmaking
- 04Joystick, gamepad and Nintendo Switch controller support
- 05AI opponent that takes over when matchmaking is slow

Ultimate Fighting Bots takes robot combat to the next level. Every match features two real humanoid robots battling inside a physical arena, driven by players connected from anywhere in the world.

At SANA we built the real-time remote-control system and the game frontend. Players join a room, pick an arena and a robot, and drive it live with a joystick, gamepad, or Nintendo Switch controller. When matchmaking takes too long, an AI opponent takes control of the rival robot.

We engineered the low-latency link between the controllers and the physical robots, so every move is mirrored instantly in real combat.
